This game was so much fun, can't wait to mess around with the level editor and other settings!
A downloadable Super Pilot for Windows
[25/03/2017] New Version 0.3.1
- Faster loading times, better editor performance and memory usage
- Lots of editor usability tweaks and fixes
- In-game bug fixes for border collisions and ship tracking
- In-game minimap, track preview in menus
- New in-game FX
[22/11/2016] New Version 0.3
- 5 completely new tracks
- Reviewed the handling to give a better sense of weight
- Support for track curvature, ie tubes and tunnels
- Support for boost pads
- Support for different track widths
- Improved editor interface and features
- Memory and performance optimizations
- A little less stupid AI
Super Pilot is a futuristic racing game that lets you create, edit and share your tracks in the blink of an eye.
Design your own crazy track by adding loops, twists, or making it vertical, upside-down, or whatever you'd like, using our powerful and easy-to-use track editor.
Then start a race on your own creation to compete against your friends in split-screen, or up to 50 AIs, in a high speed, high adrenaline competition. No physics simulation, no weapons - just master the boost, the drift, and the extreme speed of your ship through impossible loops and turns.
Or just play on the pre-made tracks and simply enjoy the thrill of high speed, no gravity racing!
The game is still in development and this version is an early demo to showcase the core features of the game, and put them to the test. We're looking for feedback on the editor and suggestions on how to improve its usability, as well as general impressions on the racing controls.
So, we'd like to hear from you! Either click the "Send feedback" button on the main menu, or join us for an open conversation on our subreddit. Or give us a shout on our Twitter or Facebook. Or add a comment below. :)
Current main features
- Track editor with support for looping, twisting and rotating the track
- Support for track distortion: width adjustment, curvature, etc
- Boost pads!
- Quick race and time attack modes
- Local multiplayer up to 4 players
- Up to 50 dumb AIs
- One environment, 2 ships
Main features we'd like to add
- Track sharing
- Championship mode
- Smarter AIs
- Online multiplayer
- Support for jumps, slippery surfaces, etc
- More environments and ships
Here are the controls for the racing part of the game. The editor controls are shown on screen at all times.
- A: accelerate
- X: boost
- B: brake
- Y: change camera
- LT/RT: lean
The game only runs on Windows for now. Mac and Linux versions are possible, and are definitely on our wishlist, but we don't want to commit to those until we can be sure we'll be able to test and support them properly.
Want to keep up with the latest project updates? Follow us!
|Published||181 days ago|
|Tags||Arcade, competition, editor, Futuristic, f-zero, high-speed, Level Editor, Multiplayer, Racing, Split Screen|
|Average duration||A few minutes|
|Inputs||Keyboard, Mouse, Gamepad (any)|
|Player count||1 - 4|
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sucks how we can't play on mac
Patiently waiting for a Linux release.
Will this game get multiplayer so you can play with people around the world
:( No mac build, so sad.
the game runs on linux very well,
i use POL and a 64bit prefix and the 64bit demo with wine 2.0 staging.
the 32bit demo didnt start
I hope we get a drm free version of the final release!
Someone help, I just found itch.io now im a spree of downloading games, someone help me.
This game is awesome, love it so far. Please keep it up; some polish and content, and this is an easy buy at 10$
Loved the demo. Controls were really responsive, and I like that there are almost limitless possibilities for custom tracks. I also like the fact that you can have up to 50 ai opponents! Music was great as well.
You should try the in-game editor! It's really impressive how simple it is, considering the complexity a track could be.
do Online It Will Be A Great Update And This Is The Base Racing Game That I Played
So just wondering but will it be available for Mac anytime soon? If not that's fine, was just wondering.
Several people have asked this question, so I just added a few lines about it in the description. See the "platforms" paragraph at the end. :) Basically we'd like to make a Mac version, but don't want to make any promise before we're sure we can support it.
da pra Jogar online por Servidor ?? com amigos?
how do u join someone? without a controler
You can only play offline for now.
You can play with 4 controlers or 1 keyboard + 3 controlers.
In the "SELECT SHIP" screen, pressing any button or any key on any connected controler will add it to the game.
The soundtrack is AMAZING! Who made it? :)
Can you make a mac version of this. Thanks
could you please make a 32 bit version?
i really want to play this game but i can't because i don't have a 64 bit computer.
We just uploaded a new version. We made a 32bits version this time. Enjoy!
INDIE F-ZERO? More like Super Dope.
AMAZING. ABSOLUTELY AMAZING. Can't wait for the full release! :))
Keyboard controls? I ran into a bug where I was off track.
Thanks for your feedback!
Press Enter in the ship selection screen to assign the keyboard to a player. This is only available in Race mode though. If you start a race from the track editor, you need a gamepad to play. This is a bug we will fix it asap.
By any chance do you have a screenshot of the "off track bug"?
Will it ever have linux support?
That's one of the things we'd really like to add, but we need to make sure we're able to properly test and support a Linux version before committing to it. It's definitely on our wish list though!
I was expecting too use backspace to delete a track segment and the mouse wheel to raise / lower the track; also right mouse button to cam rotate.
With regards to gameplay I think the track editor should encourage making fun to play tracks rather than any tracks so if you have figured out what makes a track flow or fun then make it easy to create such tracks (smoothing option comes to mind to take out the sharper turns).
Looks really great and reminds me of Stunts from back in the day where I spent hours swapping tracks on floppies!
Thanks for the great feedback, glad you like the game! And I had not heard about Stunts before, looks pretty cool! It has to be the first track editor ever made - so kind of our heritage, thanks for pointing it out. ;)
Good point about the editor - we're still looking for the right balance between total freedom and making sure it's easy to create something that's fun to play.
Dope video! We invite you to try the new demo we added boosts and tubes and pipes and lots of cool things!
It's a fun game, it's headed in the right direction.
The handling doesn't feel right, it doesn't have drift so it's hard to get the feeling of how to take the curves, it feels like you might have too much control for the speed you have and it ends up causing you to crash a lot because it turns more than expected. Maybe I'm too used to mario kart, but that's a game that feels great.
Then I found a bug, I made a track where all the COMs end up stuck in one place, here's a screencap http://i666.photobucket.com/albums/vv22/freakwolf-photo/Super%20Pilot%2029_09_2016%2022_10_05_zpsrg6unc1r.png We were on the second lap when we found them.
Thanks for you feedback, this is very helpful! We're still iterating on the handling, and are also planning on adding more vehicles with different handling settings, including some with more drifting - one of them may suit your style better. :)
As for the bug, I've never seen that! Is there any chance you saved your track and could send it to us? You should find the file in your User folder, then "Appdata/LocalLow/Dopagames/Super Pilot". Otherwise we'll just try and replicate the turn from your screenshot.
I can't right now, but I'll send you the track tomorrow.
Hey, any chance you could send us that track? :)
Here's the track http://www.mediafire.com/file/bg6m4k9baby1l2l/Twisty.trk Sorry for the delay.