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:( No mac build, so sad.

Sorry to make you sad :(

I can download it at home, sorry I forgot about this.

the game runs on linux very well,

i use POL and a 64bit prefix and the 64bit demo with wine 2.0 staging.

the 32bit demo didnt start

Thanks for the feedback

I hope we get a drm free version of the final release!

Deleted 7 years ago

i have the same problem D:

This game is awesome, love it so far. Please keep it up; some polish and content, and this is an easy buy at 10$

Thanks for your support!

Loved the demo. Controls were really responsive, and I like that there are almost limitless possibilities for custom tracks. I also like the fact that you can have up to 50 ai opponents! Music was great as well.



You should try the in-game editor! It's really impressive how simple it is, considering the complexity a track could be.

do Online It Will Be A Great Update And This Is The Base Racing Game That I Played

We can't promise but we'll try!

So just wondering but will it be available for Mac anytime soon? If not that's fine, was just wondering.

Several people have asked this question, so I just added a few lines about it in the description. See the "platforms" paragraph at the end. :) Basically we'd like to make a Mac version, but don't want to make any promise before we're sure we can support it.

ahh okay thank you, I'll make sure to keep up with the game ans the progress.

(1 edit)

da pra Jogar online por Servidor ?? com amigos?

No online multiplayer yet :)

how do u join someone? without a controler

You can only play offline for now.

You can play with 4 controlers or 1 keyboard + 3 controlers.

In the "SELECT SHIP" screen, pressing any button or any key on any connected controler will add it to the game.

(+1)

The soundtrack is AMAZING! Who made it? :)

Great video! Music from daOyster: https://soundcloud.com/daoyster

Can you make a mac version of this. Thanks

could you please make a 32 bit version?
i really want to play this game but i can't because i don't have a 64 bit computer.

We just uploaded a new version. We made a 32bits version this time. Enjoy!

awesome, thanks a heap!

INDIE F-ZERO? More like Super Dope.

xD

AMAZING. ABSOLUTELY AMAZING. Can't wait for the full release! :))

Thank you!

Keyboard controls? I ran into a bug where I was off track.

Thanks for your feedback!

Press Enter in the ship selection screen to assign the keyboard to a player. This is only available in Race mode though. If you start a race from the track editor, you need a gamepad to play. This is a bug we will fix it asap.

By any chance do you have a screenshot of the "off track bug"?

(-1)

Will it ever have linux support?

That's one of the things we'd really like to add, but we need to make sure we're able to properly test and support a Linux version before committing to it. It's definitely on our wish list though!

I was expecting too use backspace to delete a track segment and the mouse wheel to raise / lower the track; also right mouse button to cam rotate.

With regards to gameplay I think the track editor should encourage making fun to play tracks rather than any tracks so if you have figured out what makes a track flow or fun then make it easy to create such tracks (smoothing option comes to mind to take out the sharper turns).

Looks really great and reminds me of Stunts from back in the day where I spent hours swapping tracks on floppies!

Thanks for the great feedback, glad you like the game! And I had not heard about Stunts before, looks pretty cool! It has to be the first track editor ever made - so kind of our heritage, thanks for pointing it out. ;)

Good point about the editor - we're still looking for the right balance between total freedom and making sure it's easy to create something that's fun to play.

dope game.



Dope video! We invite you to try the new demo we added boosts and tubes and pipes and lots of cool things!

Hi there! I run a website/forum for arcade racing games called Rolling Start at http://www.rolling-start.com/ , would you be interested in coming over to talk about your game a bit?

Yes sure, we would be glad to do it! Thanks!

It's a fun game, it's headed in the right direction.

The handling doesn't feel right, it doesn't have drift so it's hard to get the feeling of how to take the curves, it feels like you might have too much control for the speed you have and it ends up causing you to crash a lot because it turns more than expected. Maybe I'm too used to mario kart, but that's a game that feels great.

Then I found a bug, I made a track where all the COMs end up stuck in one place, here's a screencap http://i666.photobucket.com/albums/vv22/freakwolf-photo/Super%20Pilot%2029_09_2016%2022_10_05_zpsrg6unc1r.png We were on the second lap when we found them.

Hi,

Thanks for you feedback, this is very helpful! We're still iterating on the handling, and are also planning on adding more vehicles with different handling settings, including some with more drifting - one of them may suit your style better. :)

As for the bug, I've never seen that! Is there any chance you saved your track and could send it to us? You should find the file in your User folder, then "Appdata/LocalLow/Dopagames/Super Pilot". Otherwise we'll just try and replicate the turn from your screenshot.

I can't right now, but I'll send you the track tomorrow.

Hey, any chance you could send us that track? :)

Here's the track http://www.mediafire.com/file/bg6m4k9baby1l2l/Twisty.trk Sorry for the delay.

Great, thanks a lot! That'll be a big help for debugging.

Hi guys,
Had a really fun time playing this, even if I did feel a bit motion sick from the speed!

https://www.youtube.com/watch?v=9iWpZgPQHAg

Really glad to hear you had fun!

And thanks for the video! Watching you play is actually great feedback for us. :)

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